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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games Performance in Middle East Q3 2021

An overview of the top 5 hypercasual games in the Middle East during Q3 2021, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Middle East Q3 2021

The third quarter of 2021 saw significant activity in the hypercasual gaming sector in the Middle East. Here is a detailed look at the performance of the top 5 hypercasual games on a unified platform, based on data from Sensor Tower.

Count Masters: Crowd Runner 3D by Freeplay LLC showed a gradual increase in weekly revenue, peaking at approximately $318 in the week of September 20. Weekly downloads saw a decline from 214K in the last week of June to 78K by the end of September. Active users followed a similar pattern, decreasing from 530K to 320K over the quarter.

Bridge Race from Supersonic Studios Ltd experienced fluctuations in weekly revenue, with a peak of around $398 in the week of September 20. Downloads peaked at 154K in early July but dropped to 83K by the end of September. Active users also showed a decrease, from 508K to 381K throughout the quarter.

Trading Master 3D - Fidget Pop by Panteon Yazilim saw an initial surge in weekly revenue, reaching $323 in mid-July, but then declined to $58 by the end of September. Downloads started strong at 297K in early July but fell to 35K by the end of the quarter. Active users peaked at 521K in mid-July and decreased to 137K by the last week of September.

Hair Challenge from Rollic Games had modest weekly revenue, peaking at $68 in late August. Weekly downloads decreased from 188K in late June to 97K by the end of September. The game maintained a strong active user base, with numbers fluctuating between 742K and 543K over the quarter.

Fidget Toys Trading: 3D Pop It by Freeplay LLC showed minimal revenue, with a slight increase to $37 in the last week of September. Downloads were highest in late July at 173K and ended the quarter at 94K. Active users saw an increase from 111K in mid-July to a peak of 288K in early August, then settled at 212K by the end of September.

These insights, based on data from Sensor Tower, provide a clear picture of the trends and performance of top hypercasual games in the Middle East during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021